
CHARACTER & PROP DESIGN, 3D MODELLING
2025
Project made with Sofía Cabrera y Max Dupuis

UASU, a little hero from a race called Sifflers, appears in a misterious island that he doesn’t recognise, but feels familiar. There, accepting his destiny, he will have to save his people from evil forces that are turning them into monsters.
I designed the initial look of UASU, the protagonist of the game; the enemies he will have to fight; the weapon of the hero and a Boss that ended up not being implemented in the final game because of lack of time.

Using map concept made by Sofía Cabrera as reference, I realize the 3D layout of 3 map zones in Unity using props modeled in Blender.


























